The garden works while you stir, and even while you are away. Watch the grove for visitors. They do not wait long.
Mana raises the magical estate. Each building opens a new way to work.
Spend petals on what carries across launches. Choose what you are tired of losing.
Dig by hand for bones and dark herbs, or raise servants to do it for you. Send each servant to gather here, or to stand guard against the dungeon overhead.
The three works turned as one. The dungeon's hunger folded inward and became something small, and bright, and kind. The Fairy Queen opens her eyes in a grove gone quiet at last.
Something has risen beneath the old grove. A dungeon, deep and patient, drinking the world's mana through the roots of everything. The wards are failing. The other witches have fled.
You stayed. You have a cauldron, a garden gone wild, and a cemetery full of help that doesn't mind being asked twice. Brew, grow, dig, and scatter yourself to the wind as many times as it takes.
Stop the hunger, or watch the magic of the world go out.